Wednesday, September 21, 2005

"Weighting"

I'm working in the weights for the mesh. That's a really boring task but you have to do if you want your characters deform properly. Moreover I'm working with a new program and well animate it's animate and there is "no problem" with that, but rigging are a very especifics task and each software have similarities but a lot of differences. Beacause of I'm spending more time that usually do.